Mono path[0] = 'D:/_SigmanZero/Ludum Dare 37/Builds/pretest4_Data/Managed'
Mono path[1] = 'D:/_SigmanZero/Ludum Dare 37/Builds/pretest4_Data/Mono'
Mono config path = 'D:/_SigmanZero/Ludum Dare 37/Builds/pretest4_Data/Mono/etc'
PlayerConnection initialized from D:/_SigmanZero/Ludum Dare 37/Builds/pretest4_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55361
Multi-casting "[IP] 192.168.56.1 [Port] 55361 [Flags] 3 [Guid] 900397974 [EditorId] 2501801324 [Version] 1048832 [Id] WindowsPlayer(Nevin) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55361]...
PlayerConnection accepted from [192.168.56.1] handle:0x330
Started listening to [0.0.0.0:55361]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56974
PlayerConnection already initialized - listening to [0.0.0.0:55361]
Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 950M (ID=0x139a)
    Vendor:   NVIDIA
    VRAM:     2018 MB
    Driver:   10.18.15.4268
Begin MonoManager ReloadAssembly
Platform assembly: D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.274 seconds
Platform assembly: D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\_SigmanZero\Ludum Dare 37\Builds\pretest4_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x2160 at 0,-1080
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.755093 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 3ee0 -> priority: 1 
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